Hide & Seek
Playable nowSeekers count down while hiders vanish — and the Game Master keeps narrowing the map.
Play Hide & SeekHow it works
Roles
Phases
- 1
Boundary Setting
- 2
Countdown
- 3
Search
- 4
Last One Standing
What the Game Master may propose
ZONE_CHANGERULE_MODIFIERBONUS_OBJECTIVETIME_EXTENSIONROLE_CHANGE
Example twists
Safety profile
- Contact policy
- none
- Max intensity
- moderate
- Players separate
- yes, inherently
- Daylight required
- yes
- Max generated rule length
- 180s (derived from intensity)
- Hazard categories enforced
- 18